nuqert.blogg.se

Mindustry custom build
Mindustry custom build






mindustry custom build

Create units, or attack other bases directly with your mechs. PvP: Compete with other players on up to 4 different teams to destroy each other's cores.Optionally enable an AI that builds defensive structures to an extra challenge.

mindustry custom build

Create a variety of different types of support and offensive unit to assist you in your goals.

  • Attack: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units.
  • Prepare your base for intermittent attacks from airborne bosses. Survive as long as possible, optionally launching your core to use your collected resources for research.
  • Survival: Build turrets to defend from enemies in tower-defense based gameplay.
  • 33 different types of drones, mechs and ships.
  • Invite your friends to complete missions together.
  • Coordinate resource distribution between sectors via launch pads.
  • Defend your sectors from periodic invasions.
  • Capture territory and set up factories to produce resources while you play other sectors.
  • Conquer the planet Serpulo as you advance through 250+ procedurally generated sectors and 16 hand-made maps.
  • Produce a wide variety of units for automatic management of your base or assault on enemy bases.
  • Get the most out of your production by supplying optional coolant and lubricant.
  • Distribute liquids and fight constant challenges, like outbreaks of fire or enemy flier raids.
  • Play with your friends in cross-platform multiplayer co-op games, or challenge them in team-based PvP matches.
  • Defend your structures from waves of enemies.
  • Use production blocks to create a wide variety of advanced materials.
  • Create elaborate supply chains of conveyor belts to feed ammo into your turrets and produce materials to use for building.
  • #Mindustry custom build update#

    The content added in this update has not been properly tested in custom maps or PvP yet. While Erekir is nearly completely in terms of block/unit content, most things not covered in the campaign are completely unbalanced, and should be treated as such! Damage/speed/reload/etc values of end-game content are essentially untested placeholder values.įor an introduction to the new systems introduced in this build, play the campaign first. Please keep in mind that the Erekir campaign is still completely unfinished, and covers less than half of the tech tree. Note that there is currently no way to RTS-control builder/support units present on Serpulo, like Poly or Mega. Left-click to select groups of units, and right-click to order them to locations or targets. On desktop, holding places you in 'Command Mode', which gives you RTS-like control over your units. The old command center and formation mechanics have been replaced with a 'RTS' command system. Countless tweaks, improvements and QoL changes.A fog-of-war system, available as a custom map rule and enabled on Erekir.New systems for "scripting" maps with logic blocks and objectives.New factories, turrets, distribution blocks, support structures, etc.A new, separate (but incomplete) campaign on the planet Erekir with its own mechanics.It would take too long to list all the changes and additions in this build, but here are the highlights: This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. Removed Tantros from solar system, visually Made 'global items' of Erekir and Serpulo separate Mixed tech is now disabled as an option in new maps the two tech trees are not meant to be used together - no, I will not be changing this backĪPI change: Made Separator class use a drawer field like GenericCrafterĪdded first-time planet/campaign selection dialog Improved item/block selection UI in certain blocks (contributed by Heat Router block (Code contributed by sprites by unit cost multiplier rule (Code partially contributed by improvements to AI behavior in "RTS" maps Removed the 'unit ammo' rule from custom game selection - this rule never worked properly on Erekir, is not balanced, and is seldom used Made mirror filter support increments smaller than 45 degrees (contributed by neoplasm slightly more dangerous / spread faster Made liquid tanks/containers solid and targetable by turrets again Made internal 'Canvas' block show up on Erekir - not particularly useful, but some may find it interesting Made Corvus and Vela no longer stop to shoot when commanded to a target The campaign system has been (mostly) stabilized, and all that remains in terms of content is approximately 5 more Erekir maps.įixed neoplasm being incinerated when contacting slag-bearing blocksįixed tank units not working correctly in modsįixed ground units moving too "smoothly" around corners








    Mindustry custom build